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Forum Game (test): Diplomacy
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Kyyp



Joined: 07 Aug 2005
Posts: 1007

PostPosted: Fri Apr 08, 2011 5:41 am    Post subject: Forum Game (test): Diplomacy Reply with quote

Never played this before but maybe it is good so this can be the test run. I'll try to explain things as we go. Copy/pasting some stuff in here.

DIPLOMACY
Essentially, Diplomacy is a board game version of World War One, in which 7 players take control of the 7 great powers of Europe. They are England, France, Germany, Italy, Austria, Russia, and Turkey. Each power has its benefits and shortcomings, as will quite easily be evinced by this game. The game board looks like this:


England is represented by normal blue, France by light blue, Germany by dark grey, Italy by green, Austria by red, Russia by white, and Turkey by yellow.

The objective of the game is to control 18 supply centers, which are the provinces that have little black circles on them. Nations control two types of units: Fleets, and Armies. Armies are, naturally, restricted to land provinces, while Fleets can occupy sea areas, or coastal provinces. These units can move in a variety of ways - they can attack provinces, they can support other units in place, they can support other units in an attack on another province, or hold in place. (Greater detail available in the next post.) Each unit can take one action per turn, and can interact with units of any nationality (offering support, as well).

A year in Diplomacy is split into 5 phases - Spring movement (in which units launch attacks and such), Spring retreats (in which units that have been dislodged from their place can either retreat to another province or disband), Fall movement, Fall retreats (same as their Spring counterparts), and the final phase, Builds. In this phase, anyone who controls more Supply Centers than they have units can build new units in their home territories.

Now, folks, here's where you come in.

To indicate that you want to play in this game, all you have to do is post in the thread with your country preferences (For example, EFGIART would indicate a preference for England first and Turkey last)
You can either post your pick in the thread here or PM them to me.
We need at least 5, but no more than 7 people to play. We can start whenever we hit 7 people or either sunday/monday if we have 5 or 6.
I'll do my best to explain whats going on and what to do during turns as they happen if anyone has questions.


Last edited by Kyyp on Fri Apr 08, 2011 6:14 am; edited 3 times in total
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Kyyp



Joined: 07 Aug 2005
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PostPosted: Fri Apr 08, 2011 5:42 am    Post subject: Reply with quote

RULES POST

Rules Summary

Objective
:
The object of the game is to control 18 Supply Centers (territories marked with a circle, shaded by their controller). You do not have to have a unit in a supply center to control it. It belongs to the last person to occupy the territory.

Each turn covers half a year- Spring 1901, Fall 1901, Spring 1902, etc. On each turn, you will get time to discuss strategy, alliances, and double crosses. You will then submit orders for your troops. All orders will resolve simultaneously, resulting in some unexpected surprises for everyone involved.

There are two types of units- Armies(A) (marked with a tank) and Fleets(F) (marked with a ship). Only one unit of a given player may occupy a territory (no stacking). Each can only move one space a turn (unless a convoy occurs, see below).

A unit can be given one of four orders each turn:
-Hold
-Move
-Support
-Convoy (fleets only)

Hold:
If you do not give a unit an order, it is considered to be holding. It will defend to the best of its ability.

Move:
Armies can move between land spaces. For example,

Austria: A Vie-Tyr



means the army in Vienna(Vie) will try to move to Tyrolia(Tyr).

Fleets can move from coastal space to coastal space, ocean space to ocean space, or one to the other. The fleet currently in Brest at the start of the game can make any of the following moves:



F Bre-Mao, F Bre-Eng, F Bre-Pic, or F Bre-Gas. Note that France cannot do F Bre-Par as you cannot move a fleet to an inland space.

Moving into a contested/occupied space results in combat. Combat is a simple numbers game. Every unit is of equal strength. If a unit tries to move into an occupied space, it fails. If two units try to move into the same space, they both fail. If the following orders were given...

Germany: A Ber-Sil
Russia: A War-Sil
Austria: A Vie-Boh



...the German and Russian units hold position as it is a standoff (they have the same strength, so neither is allowed to conquer Silesia). There is no one stopping Austria's unit from moving into Bohemia, so that order succeeds. This is what the result would look like.



Support:
The key to combat is support. You can have an unit support a move action into a space that they could move that turn, giving the moving unit more "strength". In that same scenario, if the orders were like this...

Germany: A Ber-Sil
A Mun S A Ber-Sil
Russia : A War-Sil
Austria: A Vie-Boh



...the army in Berlin would move into Silesia, as it has the "strength" of two units with the support of the unit in Munich. The Russian army in Warsaw is forced to hold, and the Austrian move into Bohemia is unaffected.



A unit cannot support a moving unit if it is under attack from a country it isn't supporting an move towards. This is commonly referred to as "cutting support".

For example, if Italy had an army in Tyrolia and ordered A Tyr-Mun that turn, the unit in Munich could not support the unit moving into Silesia (it's preoccupied with the attacking unit). This would result in a standoff for control of Silesia, forcing the units in Berlin and Warsaw to hold.

A unit can also support a holding unit, giving it the "strength" of an extra defender. It would take three units (one attacking, two supporting) for the attacking country to overcome the defender in this case, and one more supporter for each additional "defender".

Your units can be supported by another Power's units with or without your consent. Sometimes your "friends" may give you a hand just to get you out of the way...

Convoy:
An army can move more than one space via a convoy. In this example, Italy has a fleet in Tys.



Italy wants to set up a base in Africa this turn. He could write the following order...

Italy: A Rom-Tun
F Tys C Rom-Tun



...to move his army in Rome(Rom) to Tunisia(Tun) in one turn.




If Italy had a fleet in Wes as well, he could use this order...

Italy: A Rom-Spa
F Tys C Rom-Spa
F Wes C Rom-Spa

...to move his army from Rome to Spain in one turn. Another Great Power can help convoy your army, but make sure all the fleets involved give the correct orders. "Mistakes" have been known to happen...

Retreating:
All dislodged units must retreat one space simultaneously after all orders have been executed. They may not move into the space the attacker just left or into a space left empty because of a standoff. If they can't move, or if two retreating units move to the same space, they are disbanded (removed from play).

Reinforcements/Disbanding
Each Supply Center you control supports one of your units. After each Fall turn (every other turn), you will gain or lose units based on the number of Supply Centers you have. If you have more Centers than you did last Fall, you may place new units in your unoccupied home Supply Centers. If they are all occupied, you will have to wait until next Fall.

If you have less Centers than you did last Fall, you will have to remove units from the board until you have one for each Center you control.

Diplomacy
Diplomacy is the key to the game. You are only bound by your submitted orders each turn. You are not required to follow any other verbal or written agreements. Promises, lying, manipulation, and backstabbing are all fair game. However, they're also fair game to everyone else...
That's pretty much it! This should get you through about 95% of all movement and conflict resolution, barring more complicated chain reactions and stuff. You shouldn't have any problems following along at home.

Re-paste from the first post:
To indicate that you want to play in this game, all you have to do is post in the thread, or PM me, with your country preferences (For example, EFGIART would indicate a preference for England first and Turkey last). First come, first serve.
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Porthos
QUOTE, BUY, PRINT!


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PostPosted: Fri Apr 08, 2011 6:38 am    Post subject: Reply with quote

I'm down with this

TIRAGFE
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Gyokuran
yo what up


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PostPosted: Fri Apr 08, 2011 6:59 am    Post subject: Reply with quote

Yeah sure

ERIFTGA
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Kyyp



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PostPosted: Fri Apr 08, 2011 7:21 am    Post subject: Reply with quote

[00:20] LumensAquilae: RGIAFET there i posted it here
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Kyyp



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PostPosted: Fri Apr 08, 2011 10:14 pm    Post subject: Reply with quote

Need at least 2 more to be able to play.
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Bogo Sort
QUOTE, BUY, PRINT!


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PostPosted: Sat Apr 09, 2011 12:36 am    Post subject: Reply with quote

sounds dope

TFEARIG
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Kyyp



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PostPosted: Sat Apr 09, 2011 1:40 am    Post subject: Reply with quote

NOTE: If we only get 5 people, Germany and Italy are locked and while they still have land and units, they wont make any moves. If we get 6 people, its just Italy.
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Mr. Nutty
QUOTE, BUY, PRINT!


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PostPosted: Sat Apr 09, 2011 6:33 am    Post subject: Reply with quote

I'm Austria I guess
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Kyyp



Joined: 07 Aug 2005
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PostPosted: Sat Apr 09, 2011 6:49 am    Post subject: Reply with quote

Let the Diplomacy begin! As of now you have 2 days to decide what you are going to do. Get your PMs to me by 11:59 sunday night.

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Bogo Sort
QUOTE, BUY, PRINT!


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PostPosted: Sun Apr 10, 2011 7:49 pm    Post subject: Reply with quote

hell yeah we're doing this



im just a crosshair

im just a shot away from you
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Kyyp



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PostPosted: Mon Apr 11, 2011 3:40 am    Post subject: Reply with quote

Its the Spring of 1801, World War I has started, and armies are on the move!


While they send one army south to Spain, France moves the rest of its military north to secure the English Channel and Picardy. Could this lead to trouble with England?


Nope! England is sailing off across the ocean toward Norway and Sweden.


Which could cause problems with the Russians, who move west and send a fleet into the waters outside Norway, while holding position in Warsaw. They also make a move for the Black Sea to the south...


...but so does Turkey! The 2 fleets bounce off each-other and get sent home. Meanwhile the Turkish armies march toward Bulgaria.


Where Austria appears to be readying to meet them by moving its military south into Albania and Serbia.


All the moves together (The red X indicates a failed move. In this case, because the 2 armies canceled each-other out).


And the final results of the moves. Turn 2 (Fall, 1801) starts now! Have your orders in by Tuesday at 11:59 pm.
Note: Not sure if it made it clear in the rules post but you need to hold a territory until the end of the year for it to become yours. You'll capture your new territories and be able to place new units before your next turn in the Spring starts.
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Kyyp



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PostPosted: Wed Apr 13, 2011 2:57 am    Post subject: Reply with quote

Its the Fall of 1801 and the men of many countries are beginning to see their enemies face to face.



France continues through Spain and on to capture Portugal, while also moving north to capture Belgium. In a not entirely unexpected move, France's fleet moves into London...



... where the English army is waiting for him, and sends the fleet back into the channel. The English fleet in the North Sea moves to capture Holland, blocking France's path any farther northeast. The fleet in the Norwegian Sea captures Norway, so that England no shares a border...


... with the Russian army, convoyed into Sweden across the Gulf of Bothnia. The Russian army in Warsaw moves north to Livonia, possibly to support the spread through Sweden. The fleet in Sevastopol tries again for the Black Sea, this time succeeding.



Turkey instead sends its fleet east into Armenia, a short coastline from the Russian borders. Its army continues the march into Bulgaria and Rumania...



... but is stopped in its tracks by Austrian forces also trying to gain control of Rumania. To make sure of their success, the Austrian army in Serbia supports the fleet's move south into Greece.



The attempted moves this round.



And the outcome! Countries have captured new supply points, so that means new units!

Austria captures Serbia and Greece: 2 new units may be built.
England captures Holland and Norway: 2 new units may be built.
France captures Belgium and Portugal: 2 new units may be built
Russia captures Sweden: 1 new unit may be built.
Turkey captures Bulgaria: 1 new unit may be built.

Please PM me your build orders ASAP. Once we have them all we can start the next round. Remember, you can only place new units in one of your starting territories.
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Kyyp



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PostPosted: Wed Apr 13, 2011 5:37 am    Post subject: Reply with quote



The armies receive their reinforcements.



And heres your map for the Spring of 1802. Turn in your orders by 11:50pm on Thursday night. Sooner is better though! The turn ends when I get all the orders turned in.
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Kyyp



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PostPosted: Fri Apr 15, 2011 1:58 am    Post subject: Reply with quote

Its the Spring of 1802 and armies are mostly just cruisin' around the countryside.



France, apparently feeling very secure suddenly, leaves all their territories unguarded and heads toward Italy and Germany to the east.



England, also seeming to have a new-found sense of safety, sails off toward Norway, where their fleet is holding its ground.



Russia similarly hold's position in Sweden, while sending its other army back to St. Petersburg and moving its fleet into the Baltic. In the south, the fleet in the Black Sea gets support taking Rumania.



Nearby in Austria, most of the armed forces roll West towards Italy, while the army in Serbia gets help from the fleet in Greece in the attack on Bulgaria.



But Turkey anticipated the attack, and had 2 armies ready to stop it. While Russia is focused on taking Rumania, the Turkish fleet in Armenia takes the opportunity to secure the Black Sea.



The attempted moves this turn.



And the results! Have your orders turned in for the Fall of 1802 by 11:59pm on Saturday night!
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Kyyp



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PostPosted: Sun Apr 17, 2011 4:50 am    Post subject: Reply with quote

Its Fall of 1802 and guns are firing across Europe!



England continues to the east toward Russia. Sending fleets into all available locations, land and sea, to block Russia's advances in the north. One English fleet makes a move for Denmark...



... but so does a supported Russian fleet. Unfortunately, the English attack on Sweden distracts the supporting Russian fleet, leaving Denmark uncaptured for another year. The army in St. Petersburg moves into Finland while the forces in the south stand their ground to capture Rumania.



To the south, Turkey moves its army out of the way to get its fleet into Constantinople, but otherwise holds its ground.



Austria, deciding do leave Turkey alone for a while, moves most of its military to the west toward Italy. The army in Trieste, with help from the fleet in the Adriatic, captures Venice. The army in Tyrolia, expecting a French attack on Munich, decides to be friendly and support their defense.



France, perhaps predicting this move, sends an army to Tyrolia to keep the Austrian army away, while sending their army in Burgundy, with help from Ruhr, to capture Munich. The French fleet in the Atlantic continues around Spain, which France also captures, and into the Mediterranean.



The attempted moves this turn.



And the results! Fall ends with countries capturing new territories, which means it's new unit time!

Austria captures Venice: 1 new unit may be built.
France captures Munich and Spain: 2 new units may be built.
Russia captures Rumania: 1 new unit may be built.

Please send me your build orders ASAP. The next turn will start when I get them all.
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Kyyp



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PostPosted: Sun Apr 17, 2011 5:34 am    Post subject: Reply with quote



More units roll onto the battlefield.



And the map is set for Spring of 1803. Have your orders turned in by 11:59pm on Monday!
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Kyyp



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PostPosted: Tue Apr 19, 2011 2:24 am    Post subject: Reply with quote

And it was on that day, the release of Portal 2, that a miracle happened. The men of all nations put down their guns and picked up guns that shot portals. For a time, all were happy.



But peace is boring! Have your orders in by 11:59pm tomorrow!
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Kyyp



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PostPosted: Wed Apr 20, 2011 5:49 am    Post subject: Reply with quote

Its the Spring of 1803, and not much actually happens!



France convoys an army across the Mediterranean into North Africa, heading for Tunisia. The rest of its forces move east toward the Austrians...



...who are moving west to meet them, and attempting (unsuccessfully) to move into Munich and Piedmont. Austria also manages to send a fleet from the Ionian Sea and beat France to Tunisia.



Off to the east, Turkey begins moving its fleets into the Aegean, while continuing to protect the territory it already has.



While holding their positions in the south, Russia mounts a major attack against Sweden, with three of its armies, and sends a fleet for another move on Denmark.



But England is ready for them, and attacks from their positions as well. In the end, no units from either army moved at all from where they were at the start of the year.



The attempted moves. (so many red Xs in the north!)



And the results! Have your orders for the Fall of 1803 in by 11:50pm on Thurdsay!
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Kyyp



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PostPosted: Fri Apr 22, 2011 6:44 am    Post subject: Reply with quote

Its the Fall of 1803, and territories are being traded.



France continues moving, sending its forces into Tunisia in the south, and taking Warsaw from Russia in the east. French forces make a supported push back into Munich...



... but are met with an equal-sized force of Austrians trying to take it. The Austrian fleet in Tunisia pulls out into the Ionian Sea to avoid the coming French attack. The rest of the Austrian forces move to secure their borders.



Meanwhile, Russia retreats from the northern front, taking Denmark on his way south...



...but leaves Sweden unprotected, which England takes advantage of, capturing it for themselves. The rest of their forces are repelled by the Russian forces.



The attempted moves this turn.



The results! Territory ownerships have changed this turn!

England captures Sweden: 1 new unit may be built.
France captures Tunisia and Warsaw: 2 new units may be built.
Russia captures Denmark, but loses Sweden and Warsaw: 1 unit must be disbanded.

England, France, and Russia, get your unit changes to me ASAP.
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