/// ||| __________|||---------------------------------------------\ / ||| \ < ||| SKIES OF ARCADIA GUIDE. GHEDDONLN 2001 (C) > \__________||| / |||---------------------------------------------/ ||| \\\ =:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_ SKIES OF ARCADIA. Unofficial game guide. By GheddonLN(jotazo9@hotmail.com). V0.1 Started on October 26, 2001. Last updated November 3, 2001 =:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_:==:_ _______________________________________________________________________ /_______________________________________________________________________\ ~ Table of contents ~ I. E-mailing, contacting. II. Credits III. Versions IV. Copyright. V. Introduction to the FAQ. VI. Characters/S-moves VII. Arch-enemies. VIII. Basic stuff. IX. Some tips before we start... X. Guide. XI. Weapons/Armor/Accessories(Lists) XII. Airship Equipment XIII. Spells. XIV. Items XV. Discoveries. XVI. Crew. XVII. Quick monster list XVIII. Elcian XIX. Conclusion. _________________________________________________________________________ \_______________________________________________________________________/ ========================================================================= I. Contacting ----------------------------------------------------- ========================================================================= Do's - Things you can do. ------------------------- * Ask a question. BUT. Be sure the question is not contained in the FAQ, or you'll be ignored. * Send contributions. Stick CONTR as the subject an I'll read your e-mail ASAP. * Send me constructive criticism. * Ask questions about the game. * Social mail is also accepted. Don'ts - Things to avoid. ------------------------- * Chain letters. Send one of those and you'll be blocked. * Stick CONTR as the subject and the letter has nothing to do with it. I'll block you if you do so. * Hate mail. Send of those and you'll be blocked. * Send nonsense things such as "I want to marry you", "Buy me that", "Send this mail to him/her" etc. * Bad works. F***k you and the likes. ========================================================================= II. Credits ------------------------------------------------------------- ========================================================================= ~*~ CJayC - For posting my Elcian enemy strategy. Also, for maintaining such a great site. ~*~ Atadeo, Djellybean, Nemesis, AdrenalineSL... - "Learn from the masters". It was after reading guides by them and other authors hat I decided to write FAQS, and I used theirs as my basis. They deserve a special place here^_^. ~*~ Sega and Overworks - Excellent game. 'Nuff said. ~*~ Game Spot guide - I took some of the lists from the guide, revamped them and put 'em here. ~*~ To me - For typing this thing^_^ ========================================================================= III. Versions ----------------------------------------------------------- ========================================================================= v.01, October 27, 2001. The FAQ is in its preliminary version, as it only has part of the guide and the lists done. The only appendix done is the Elcian part(you'll know why). v.02, October 28, 2001. Finally, started the walkthrough, but I decided to stop it and work on the lists first. I plan to finish the weapons today, at least. Oh, and I added the Pinta Quest and Cupil stuff to the basics. v.03, October 29, 2001. Looks like I'll be updating this everyday? Maybe, but what happens is that these three days has been free to me(well, yesterday I was in a Disco) so I'm having lots of free time. I updated the walkthrough a bit, and finished weapons, armor accessories and airship equipment. I think I'll finish the lists first, except of the bestiary and the discoveries... those two may take a while. The file is something like 200KB long - 100KB zipped. v.04, October 29, 2001. Yeash, I updated the FAQ two times in a day. All lists are finished with the exception of the discoveries and the quick monster listing. I'll work on them sometime... maybe tomorrow... oh,no, towmorrow no, I gotta finish the crew and work on the walkthrough. I hope that in version 0.7 or so both of 'em are completed(discoveries and bestiary). Oh, and the file is actually 150Kb - 70,5zipped or so... V.05, November 4, 2001 I've worked rather hard. I finished the bestiary, fixed the crew and other lists and advanced the walkthrough. I'm planning to ask for help for the discovery and add a shop lists... stay tuned. Oh, and the file... nah, I don't know the size-__- ========================================================================= IV. Copyright ----------------------------------------------------------- ========================================================================= GheddonLN (c) 2001. This FAQ has been produced only for the Internet public by Jose F. Vargas, alias GheddonLN, and it cannot be used for monetary purposes such as selling it or putting it in a CD. Posting this FAQ can only be possible if you ask the author, and you mustn't change its contents. Copying it whole or part, is illegal; you need my permission. Any problem, contact me. GheddonLN (c) 2001. ========================================================================= V. Introduction to the FAQ ---------------------------------------------- ========================================================================= Yeah baby!!!!!, My Elcian enemy strategy got published!!!!!. I'm Happy and now I'm going to make this FAQ!!!!!!... ok, I'll calm down... hell, you don't know how good it feels to say "my SECOND Faq". Boy, I'm really excited. Well as I say, this is my second(^_^) FAQ for GameFAQS. I decided to make a FAQ for skies of arcadia because I saw that there are only a few of them, so, hey, why not throwing my name into the mix?. I must say I love this game and I finished it a couple of days ago... for that, not all the places are clear for me, but I'll ensure you have no prob with my guide. Skies of Arcadia is the first truly epic RPG for the Dreamcast as it surpasses the parameters of Silver, Evolution and Grandia and becomes the best RPG for the Dreamcast. Not only because it introduces new things to the genre but because it is non-linear, fantastic, original and fun. The battle systems is just incredible, as well as the animations of the S- moves. The panoramas are rich detailed and the ship fights are so intense. Boy, this game is truly great. Well, I hope you enjoy this game as I did and try to use this FAQ only when you're stuck. - GheddonLN. ========================================================================= VI. Characters/S-moves -------------------------------------------------- ========================================================================= Legend: SP: Spirit. MB: Moonberries. Vyse ------- The main man of the game, the swashbuckler guy and one of the Blue Rogues. Vyse's attack is actually very high, but his magic is at the "decent" size. He's quite a good character, best used for steel offense. S-moves -------- Cutlass Fury. 7SP. 1MB Vyse hits an enemy with a series of powerful slashes for possible double damage. One enemy. Rain of Sowrds. 14SP. 2MB Vyse jumps and sends a whole bunch of thunder charged swords to the enemies. Damage the whole enemy party. Pirate's Wrath. 21SP. 4MB Vyse impales a single enemy in a thunder and then catches in a deadly Grand Cross. Counterstrike. 1SP. 2MB. Vyse negates all physical attacks and counter them. Only himself can be protected. Skull Shield. 5SP. 3MB. Vyse protects the entire party from physical attacks during a full round. Aika ------- She's one of Vyse`s friends, and although you may threat her as a "friend", she harbors a secret love for Vyse. But Vyse is for Fina. She has got weak S-moves and attack, and her magic is rather average. Not a good character. S-moves -------- +-----------------------+ | NOTE: Aika's S-moves | | are red innate, so be | | careful | +-----------------------+ Alpha Storm. 4SP. 1MB. Aika hits all the enemies in a straight line. As I say, This is red innate, so using it on certain enemies is useless. Lambda Burst. 8SP. 2MB. Aika hits all enemies on-screen with flaming boomerangs. Quite powerful. QUITE. Omega Psyclone. 142SP. 4MB. Aika burns down the enemy party with the power of the red moon. Delta Shield. 2SP. 2MB Aika protects the party from any magic attacks during a full round. This includes your magic, so be careful. Episolon Mirror. 10SP. 3MB. Aika protects herself and regains 10 MP. Fina ------ Oh man, yet another chick... and this is a blonde one^_^. Fina is a mysterious silvite who was found by Vyse and Co. in Alfonso's ship. At first, she's a little standoffish about telling her name, but as time passes she'll begin to warm up and act more social. Fina's main strength is her high magic power. She can double the damage of a Pyrulen spell cast by Vyse!, unfortunately, this only applies for the offense, as healing spells have limited amounts of recovery. S-moves -------- Lunar Blessing. 12SP. 1MB. With the power of the moons, Fina blesses the party with health regeneration. Lunar gylph. 3SP. 2MB. Fina damages the enemy and possibly stones it. Lunar cleansing. 6SP. 2MB. Fina removes any bad status from the party. Lunar Winds. 6SP. 3MB. Fina damages and removes positive statuses from the enemies. Quite useful. Lunar Light. 18SP. 4MB. Fina fully heals the party, revives downed characters and removes bad status. Great Gospel as its finest. Quite impressive. Drachma -------- Drachma is an old sailor who first meets with the team after Vyse and Co got wasted by the arcwhale(forgot the name). At first, he is only a grumpy old man who doesn't like kids, but as time passes, just like Fina, he starts to warm up and to understand Vyse's cause. Drachma is a great fighter and his S-Moves too. If you learn Hand of Fate early on, well, uh... your enemies will get their @$$?$ kicked. S-moves --------- Tackle. 10SP. 1MB. Drachma rushes "into" the enemy. Very damaging and useful specially because you can get it early on. Spirit Charge. 0SP. 2MB. Drachma doubles his spirit(?) while defending himself. Hand of Fate. 25SP. 4MB. Drachma crushes the enemy possibly killing it. If not, it causes something like 9999 - 7500 PTS of DMG. Enrique -------- Enrique is no other than the prince of Valua, but unlike his bitch-like mother, he respects people and has a strong sense of justice. Also, he actually likes Vyse and Co and provides them with a super ship, the Delphinus. Enrique main strength is... well his strength, but he also can be a great spell caster. He's by far, one of the most useful character in the game. S-moves --------- Royal Blade. 9SP. 1MB. Enrique slashes the enemy. It's a "royal" cutlass fury, but actually more damaging. Justice Shield. 4SP. 2MB. Enrique calls for a shield that protects the entire party and halves the total damage of a physical hit. The judgment. 16SP. 4MB. Enrique sends an enemy to the Valua coliseum and a dragon beats the living crap out of it. Gilder ------- Gilder, the captain of The Claudia, is the usual ladies man. He just thinks in ladies and living the "good life" he keeps saying. However, he's not a lazy guy but a welcome addition to Vyse's cause. Gilder main strength(apart from his strength^_^) is his High Hp and S-moves. The only problem is that "The Claudia" is wasted against a single enemy, making him less useful than Drachma or Enrique. S-moves -------- Gunslinger. 9SP. 1MB. Enrique unleashes a whole bunch of bullets on the enemy. Cool. Aura of Denial. 3SP. 2MB. Gilder prevents the entire party from being hit by a bad status during a full round. Quite useful. The Claudia("You mess with me, you mess with the Claudia!). Gilder ships comes and damages all enemies. It's best used against a large group because a single enemy won't feel the full force of the blow. ========================================================================= VII. Arch-enemies ------------------------------------------------------- ========================================================================= --------------------------------- Alfonso - Captain of the Cygnus. --------------------------------- This wimp doesn't reserve this space at the FAQ. He bought his position as an admiral, and doesn't knows what bravery means. A complete coward who would kill his momma just to be cool. Later in the game he <<>> dies in the Valuan catastrophe. ------------------------------ Belleza - Captain of the Lynx. ------------------------------ Whoaw, so many chicks... another fact that makes this game great^_^. Well, anyway, Belleza, unlike Alfonso, is a brave woman and has got a strong sense of justice. She also thinks that strategy is the best way to beat the enemy rather than fighting and killing the enemy without mercy in a blood-filled fight. At the end, she kills who she loves... but that costs her live. ---------------------------------- De Loco - Captain of the Chamaleon ---------------------------------- The eccentric inventor of the Armada. De Loco is beated down to a pulp in the Ixa Taka continent by Vyse and Co., and since that incident, he wants to kill Vyse and friends. When he fights, he always uses new types of weapons developed by himself, but every time he gets his @$$ kicked by Vyse and Co. and at the end he eats the dust in the place where the sun don't shine... ----------------------------- Vigoro - Captain of the Draco ----------------------------- The macho-man of the Valuan armada, Vigoro just thinks that planning an attack or using strategies when fighting are for sissies. He just takes his gun and matches it in size with his enemy's(Think whatever you want about this...) and then beats it down. However, he cannot apply this strategy when fighting Vyse and Co., and at the end, he selects to leave his role in the Armada to become an... Air pirate... ------------------------------- Gregorio - Captain of the Auriga. --------------------------------- The 'ol Iron-wall has a special space in Enrique's heart, because was he who raised him. He first meets Vyse and Co. in Ezperanza, where he trades cannon fire with the party, but at the end is beated. He's seen again in Dangral Isle, where he fights Galcian to save Enrique's live and dies battling Galcian... ------------------------------- Galcian - Captain of The Hydra ------------------------------- Valua finest, Galcian is one of the best fighters in the world and he owns one of the most ambitious projects of Valua: the Hydra. He is not interested on showing his strength or making money. He is just looking for power, for domination... he wants to control the moon crystals to call for the Rains of Destruction and rule the world. He's send to the "good life" by somebody you know that owns a "feline" as a ship(hint, hint)after trading blows with Vyse and Co. ---------------------------------- Ramirez - Captain of the Monoceros ---------------------------------- * "Where there is light... There is darkness... Sword of the dark moon" * Ramirez is the world finest... with tremendous power he channels through his sword and silver skills granted by the power of the Silver Crystal inside himself, he can only be COMPARED with Galcian. He has got a sort of connection with Fina... something you'll know as you advance in the game. ========================================================================= VIII. Basic stuff ------------------------------------------------------- ========================================================================= +---------------------------------------------------+ | NOTICE: | | | | I took most of these from the instruction manual. | +---------------------------------------------------+ <<>> <-- Villages and dungeons --> D-Pad/Analog thumb - Move the player. "A" - Confirm selection/choices/talk to people/inspect for items. "B" - Cancel selection. "X" - Open/Close menu. "Y" - Puts perspective in first person. L/R - Used to change camera angles. "START" - Shows/Hides mini-map. <-- Normal Battles --> D-Pad/Analog Thumb - Select command. "A" - Confirm selection. "B" - Cancel selection. "X" - Shows party's stats/Displays items and magic description. "Y" - Used to change weapon's affinity. L/R - Used to change camera angles. "START" - Cancel S-MOVES animation <-- Ship battles --> D-pad/Analog thumb - Command selection. "A" - Enter selection. "B" - Cancel selection. "X" - Displays description of magic and items. <-- Control in the air --> D-pad - Used to change camera angles. Analog Thumb - Used to move the airship. "A" - Used to confirm selection/Make discovery/Talk to other ships/Enter dungeon and villages. "B" - Cancel. "X" - Open/close status menu. "L" - Descend. "R" - Ascend. "START" - Display map/Save/Go to bridge. <-- Traveling by ship --> When you're traveling by ship, you'll see three icons. Each of them tell you how you're flying, in which direction you're flying, how high in the sky and where you could be: +----------+ | Altimeter| - Shows how high you're flying. +----------+ +----------+ | Name | - This appear if you approach a place where you can land. +----------+ Press "A" to enter. +----------+ | Compass | - Displays the direction in which you're flying. +----------+ When you press start by traveling by Ship, you'll see three different options: +----------+ | To bridge| - You move inside your ship and you can talk your crew and +----------+ party members. +----------+ | Save | - Let's you save your game. +----------+ +----------+ | Map | - Shows map. +----------+ Also, when traveling by ship, you'll face random encounters. As the name implies, they're random, so you may find yourself fighting lots of enemies or just a few of them. Apart from these, you can face ship fights. If you see an enemy whose will is to fight, a !! symbol will appear in your compass. Approach the ship and press the "A" button to engage a fight. > In this long adventure, you may find "discoveries". This may be hidden, or visible, either way, to know if you're near a discovery, check your compass, and if it is "crazy", you'll know you're near a discovery, Press the "A" button to make it. Discoveries can be sold at a Sailor's Guild, but you must do it fast or else somebody will sell it and yours will lose its valor. Early on, discoveries only sell for little gold, but later they are going to be worth a lot of cash!^_^. <-- Crew and base system --> Crew: After you gain the Delphinus, you can start recruiting crew. These members affect the effectiveness of the ship, such as giving it more attack power or quickness. Also, other crewmembers can be used during ship fights with the crew command. By using your crew, you can boost your parameters during the battle such as quickness, strength, spirit, HP etc. To make crewmembers join your cause you'll need to do different things. Some of them will join on their own, while others will require special requirements. Base: In a certain point of the game, your team will need of a base. This goal can be achieved by paying to the builders. Also, when you recruit new crew members, they'll normally set up shops, which can be upgraded. Also, some of them will upgrade your buildings. <-- Normal fight and Ship battles --> First, I'll focus in normal battles. In normal battles, you have to give commands to your party for they to perform. Also, you must watch out your HP levels, because if your run out of it, your character dies, and if everybody dies, it's game over. There are some basic terms in fight: Hit Points(HP): It is represented by numbers in a current Hp/Maximum Hp form. The HP value decrease as you take hits, and when it reaches zero, your character dies. Magic Points(MP): It is represented by numbers in a current Mp/Maximum Mp fashion. The value decreases as you use magical spells(1 per cast) and if it reaches zero, you cannot cast more spells. Spirit Points(SP): They are represented in a green bar at the top of the screen in a current spirit/maximum spirit fashion. The spirit is the value of actions your party can take as a whole. The SP value decreases as you use s-moves and magic or fire cannons. The spirit can be regenerated by the Focus command, and at the end of each battle round. The total amount of SP regenerated depends on each character SP regeneration. To effectively use spirit, you should set up characters to generate it and others to waste it. ---- In battle, we have to give commands to our party members. These commands appear at each party member turn. They are: RUN - Let's you run from battles. Only Vyse can choose this and is not available or works all the time. ITEMS - Let's you use the items you got in stock. GUARD - One party member guards and lessens the damage taken by 50%. ATTACK - Party member attacks with equipped weapon. Damage based on strength. S-MOVES - Part member can perform the S-moves he/she has learned. MAGIC - Party member can use a magic spell that he/she has learned. FOCUS - Party member regains SP. The amounts depend on the character spirit regeneration level. ----- Lastly, at the end of the fight your receive your rewards. This are Experience, Gold, Items and Magic Experience. The experience are the amounts a character needs to level up. When the accumulated amount of exp the character gains matches/surpasses the required to gain a new level, the character gains... a new level!. Same applies for the MagExp, but as you gain new Magic levels, you gain new spells. Items are the material rewards of a fight. -------- Now... my favorite point of Skies of Arcadia!!!, the ship battles!!!! When you're fighting in your ship, you must give commands to your characters. But this time around, they'll be using cannon and torpedoes!!. Each use of a weapon cost a determined amount of SP, as well as the magic you can use. As I say "the magic you CAN use". Not all the magic are available. Same goes for the items. So, how do I input this commands. At the start of each round, you'll see an screen in where you can determine each character actions as well as other things. The ship battle screen looks like this: +--------------------------------------------+ / |"2" | | | | | | | | +---+-----------------------------------------+ |"1"| |"3" | | |/"4"////////////////| +---+------------------------------------------ | | | | | |////////////////////| +---+------------------------------------------ | | | | | |////////////////////| +---+------------------------------------------ | | | | | |////////////////////| +---+------------------------------------------ "1" represents the chars where each character face is showed. When this face looks brighter, that character ca take an action. "2" represents the danger levels. See below for more info: +---------+ | GREEN | - Safe turn. Attack at your leisure and heal if you need. +---------+ +---------+ | YELLOW | - In these turns you have to be more careful, as the enemy +---------+ can unleash an unexpected attack at you. Be healed. +---------+ | RED | - These turns represent danger as your enemy will unleash +---------+ its more powerful attack. Be prepared. +---------+ | C! | - In this turns you've got a direct hit on the enemy. Unleash +---------+ your firepower to make short work of it. +--------+ | S-CAN | - You have an opportunity of firing your S-CANNON. +--------+ "3" represents the space where the cannons that are going to be fired position. "4" represents the next battle round. <-- Status changes --> There are several status changes that affect your progress in battle. The table below shows you the possible status you may get. Legend ------- Cry: Crystal M: Magic. LW: Lunar winds. +-----------------+---------------------------------+-------------+ | STATUS | SYMPTOM | CURE | +-----------------+---------------------------------+-------------+ Poison |Loses Hp at the end of each turn |Curia(cry,m) Unconscious |Char. Cannot participate in battle Risan(cry,m) |/////////////////////////////////| Riselem(cry,m) Stone |Char. Cannot participate for |Curia(cry,m) |given turns. |////////////// |/////////////////////////////////|////////////// Sleep |Char. Cannot fight until she/he |Curia(cry,m) |wakes up |////////////// Confusion |Char. Attacks closest creature |Curia(cry,m) |(friend or foe) |////////////// Silence |Char. Cannot cast magic |Curia(cry,m) Fatigue |Char. Cannot regain SP |Curia(cry,m) Weak |Lowers all parameters |Curia(cry,m) Regenerate |Char. Regains 200 HP at the end of LW |Each turn |////////////// Strengthen |Def. And Atk. Parameters increase|LW Quickened |Quickness raises |LW +-----------------+---------------------------------+--------------+ <-- Magic and moonstones --> Magic is simple. Go to the magic menu, select the magic you want to cast and presto!. However, to learn this magic, you must understand the moonstones, which is a bit more complicated. Each time you gain a new moonstone, you're allowed to change your weapons affinity into the moonstone color. E.g., if you get the yellow moonstone, you can now change your weapon affinity to yellow with the Y button. Apart from serving as a strategy tool, this lets you learn spells. The MagExp is distributed on the colors you used. For example, you use green, blue, yellow and silver. So, you gain MagExp for all those colors!. ----------- As said before, the colors are also used as a tactical tool. Each enemy has a color innate, and by using a certain color, you can double the damage done by your attacks. The table below shows how this work. Beware! The table that appears in the Instruction manual, is, eh, ummm... Incorrect - the ">" doesn't means Strong to but WEAK to!. So, stick with this char: _________________________________________________________________________ Green is weak to Red. Red is weak against purple and Blue. Blue is weak against purple. Red is strong against purple. Green is strong against purple. Yellow is strong against blue. Green is rather strong against yellow. Yellow and silver are equally strong. _________________________________________________________________________ <-- Pinta Quest and Cupil --> Pinta quest: When you find Pinta in Sailor's island, you'll be able to play his game in your VMU. I don't know more about it, so check the Pinta quest FAQ at Game FAQS for more information. Cupil: Cupil is Fina's weapon. By feeding it with chams, you can make it evolve into other weapon. The required chams as well as it's statistics are listed in the lists sections. <-- Swashbuckler --> Lastly(and surely least) is the swashbuckler, which is the ranking you have. This ranking is upgraded by selecting the correct choices during dialogues(read this FAQ to have no prob.) and by fighting lotza enemies. ========================================================================= IX. Some tips before we start ------------------------------------------- ========================================================================= These are some basic tips that can save your life. Study 'em!. -+- Always gain a couple of levels before any new event. In this game enemies have fixed stats and levels, so being at high levels can make things a bit easier. -+- Save every time you find a save anchor - normally, behind the door next to the anchor a powerful enemy awaits... -+- Always carry healthy supplies of Sacri(for the start) Risan(for the start) crystals and Sacrum, Sacrulen and Riselem crystal for later parts of the game. -+- Be sure you buy the latest armor but be a little more careful with the weapons, as some of them have a certain innate, meaning they'll be less effective against certain enemies. -+- Talk to people several times until they spit their guts. This is even more important when you have your own ship as you have to recruit crew. -+- Try to have spells such as Increm and DriIn in hand, they can save your life. -+- When in ship fights, take your time to cast the spells mentioned above. -+- Also, always be sure you have 15-25 sp ready when the opportunity for firing your S-cannon arises. -+- After you get your ship, take your time to recruit crewmembers before advancing. -+- Exploit the enemy weakness by correctly using the colors. -+- Eh, ummmm... have fun!. ========================================================================= X. Walkthrough ---------------------------------------------------------- ========================================================================= Note: I may miss some swashbucklers opportunity, but I'll fix this later. 1. Raid on the Cygnus. Treasures: Sacri Crystal, magic droplet. After Vyse and Aika land in the ship, you'll be confronted by some guards, and two of them will actually attack. Use physical attacks to take them one by one. After the fight, Vyse and Aika seem to be outnumbered, but a bullet smashes one of them, and Vyse and Aika(getting' bored of this, uh?) get a chance to escape. You'll arrive at the deck. Open the treasure chest and go through the only door available. Continue through the hallway and exit. You'll be confronted by Alfonso who holds captive a girl. He'll send more guards at you. Use the same tactics, and check the left chest. Climb the stairs and go where Alfonso is. He'll escape. Enter the room he just entered and save. Open the door and go down the ladder. Enter the room, and you'll see how Alfonso betrays his vice captain. Then, he sends his personal war beast at you!. ------------------------------------------------------------------------- Antonio Hp: 550 ------------------------------------------------------------------------- This guy is very easy, overall. Just keep attacking until you can use Cutlass fury and use it to really hurt it. Repeat until it bites the dust. Be aware of Thunder of fury, as it can deal 200 PTS of DMG. Win the fight and you'll receive huge amounts of exp(is actually 18, but at this points that0s quite a lot) and probably learn your first spell. After the fight, your team retreats with the girl to the Albatross. After the party retreats, you'll see Fina dreaming. She'll wake up suddenly and will be greeted by the team. Vyse insists to know here name, and she says it, Fina. UPGRADE!: Say that "Fina" is a great name to boost ya SB. After chatting, your party will leave Fina alone and you'll control Vyse again. Climb the stairs and go to the bridge. Chat to Dyne, and when you're done, talk to the man in the wheel(Briggs) and you'll take contro of the Albatross. Now, you're in the skies. Several things happen here, and your first discovery is just south of you. When the compass goes nutz(does it?), check the island that is directly south of you. Oh boy, it's UNMISSABLE!!!. Now it's a good time to build up your levels to 5 or 4. Be aware, as Moroccas are frequent enemies and are pretty tough to beat at this point. When you're done, keep heading north until you see a little island. Land on it and you'll be in the basement of pirate's island. Pirate's island. Treasures: 150 gold, magic droplet, sacri crystal, moonberry. While Vyse chats to his friends, Dyne calls for him. Head to the top, but be sure you stop on the items/weapons shop and stock up on Sacri Crystals. A few weapons shouldn't hurt either. When you're done, keep going up and enter Dyne's office, who will talk about Fina possible involvement with Valua Armada. UPGRADE!: Select to hear quietly Dyne's conversation. After hearing the conversation, check the captain's bookcase in the north part of the room to discover a hidden passage where you can snag 150 gold. Across the girders outside the office is the exit of the basement. In the town itself, examine the relief on the stone wall near the windmill to discover another passage with a moonberry. Talk to the sailor boy Alan. UPGRADE!: Tell Alan that he can become a sailor, too. After that, head to Vyse's house, near the save point. Enter and talk to Vyse's mother. Aika rejoins the party. Explore the town if you want to, and then climb the enormous ladder. The team will watch the sunset and you'll see a moonstone falling. The next morning, talk to Dyne to receive his purple moonstone. After you're done, go to your boat at the top of the isle and you'll be in the skies. I would recommend you to build up ya levels and learn a few spells, specially Pyri and Sacri if you didn0t learned them before. Crystali is another option if you want to wide your spell arsenal. When you're done, head north of Pirate's island to Shrine isle. Shrine isle Treasure: Sacri crystal, Sacres crystal and moonberry. When you enter the shrine, you'll notice that the moonstone is beneath the waters. Climb the spiral the staircase and get out. Activate the switch, making the Shrine entrance lower beneath the ground. Backtrack to the entrance and you'll be in the sky hallways. Continue your way and open the floodgate. Enter, take a left and get the moonberry. Now, merry up the staircase in the main room and enter the first door you see. Continue and open the next door. Snab the crystals and continue. You'll notice a save point. Cave/heal and open the door ------------------------------------------------------------------------- Sentinel Hp: 1200 ------------------------------------------------------------------------- Oh, its superman!. Er, anyway, this guy can be a problem. It mainly uses physical attacks and his search/blast attack. Search does no damage, but set ups you for his next attack, Blast(~300 HP). So, when he uses search. Guard(with BOTH characters) and then let loose with Cutlass Fury until it bites the dust. Be sure to heal when needed, because if one member dies, you're screwed. After the fight, your party collects the moonstone. Now, return to Pirate's island which got wasted by the Valuans... Pirate's isle Treasure: *look above* Although nobody was hurt, the Valuan Armada wasted the Albatross and kidnapped Fina, as well as all the men. Go to Dyne's office and talk to Vyse's mother. UPGRADE!: Choose to save everyone. After talking to Vyse's mom, you're basically set up to the next part of the adventure, but take your time to restock on Sacri Crystal and some other items you think you're going to need. Save, heal and when you're ready, head to where your ship has always been. UPGRADE!: Tell lindsi that you'll return. Now, head northeast of Shrine island to a rock formation where all gets foggy and a massive beast attacks. Hey, maybe Pinochio is inside... yes I copied that from MetroidMoo guide... but, hey, who cares?. UPGRADE!: Run like a rabbit!. Even being a cheap coward doesn't saves you... tsk, tsk, tsk... After your ship gets blown away, you'll awake in a grumpy old man ship, which introduces himself as Drachma. However, this is not a pleasure ride, so you must work to stay. The first thing Drachma suggest(or orders) is to grab the boxes in the lower deck and bring them to the higher deck. So, climb down the stairs and you should see three boxes. Bring them to the upper deck one by one, and Drachma will be pleased. After that, he joins the party, gives you the Blue moon stone and control of the little Jack. Now you're in the skies. Head to the meteorite barrier, and lower your altitude. Now, search an opening in the plateau near the meteo barrier and go on. You'll arrive near Sailor's Island. Enter. Sailor's island. Treasure: Bottle. After you arrive, Drachma will say he's not going to travel with ya and leave you stuck here. Oh, no!. Well, let's explore the town. First, I suggest you to rest. In the inn, sometime appear a mystery merchant who sells good stuff, and a Tuna Cutlass and Swilmerang(?) if you downloaded them(don't ask, I'm from south America and I can't do this). Go to the weapons shop in front of the inn to meet Pinta. Now, you'll be able to play Pinta quest. Buy necessary stuff. Afterwards, go to the lighthouse and climb to the top. Inspect the window and you should receive a Bottle with a note inside it. Now, go to the items shop and buy some stuff. Now that you stocked up, got to the shop right of the items shop. This is the ship parts shop. Talk to the merchant and he'll mention about an harpoon cannon being sold in valua. That may interest the capn'. Go to Polly's bar and talk to him. Effectively, he shows himself interested, but to enter Valua you need a passport. Now you must search for one. Go to the Sailor's guild and you'll notice a merchant. Talk to him and he'll say he can give you a passport... for a price... UPGRADE!: Tell the merchant you'll escort him. Afterwards, leave the island and head east and as you advance, the after mentioned guards will attack. ------------------------------------------------------------------------- Baltor's Blackbeard ------------------------------------------------------------------------- Drachma will give some advice, sudy 'em!. This battle is easy, just use your cannons until you get an option. Select to get behind it, and you'll get three C! turns. Squeash as much firepower to win. Afterwards, continue advancing and you will successfully escorted the merchant. He'll give you the passport you were needing. Now, you can tackle into Valua, but I recommend you to return to Sailor's Island and buy a 3" cannon. It will be useful later, believe me. Now, head to Valua, north of here(west of Nasr if you want more reference). The Grand Fortress will open for you. Drachma will then explain you about Lower Valua and Upper Valua. Drachma decides to land in the lower Valua. Valua Treasure: Sacres crystal. After you arrive, head won the ramp to meet with Marco. Enter the inn and select to stay. Drachma will arrive. During the night, you'll be given a choice. UPGRADE!: Select to sneak in the coliseum. Afterwards, you'll end up chasing Marco. Just keep following him and Vyse will eventually catch him. You'll automatically return to the inn and sleep. The next day, enter to the catacombs, but be sure you collect the moonberry behind the barrels. Catacombs Treasure: Pyri box, Curia crystal, heavy armor, assassin blade, sacri crystalx4 and Magic droplet. This path is very straightforward. During your traveling you'll find two branches. Take the left first one and grab the treasures, then head straight. At the second branch, there is a sword for Vyse and a piece of armor. Also, this passage leads to a save points. Save your game and use any crystal to heal. Now, head left of the save point to fight the big marshmallow guy... ------------------------------------------------------------------------- Blelgock HP: 4,200 ------------------------------------------------------------------------- Blelgcok uses two main attacks that can cause up to 300 PTS of DMG to the entire party, and one of then(poisonous bile) can poison you. Have Aika be the party's main healer and SP builder. Drachma should focus in Tackle, while Vyse physically attacks. Maintain your health and status and eventually the monster will bite the dust. After the battle, head back, save and heal. Now, head where the marshmallow was and climb the stairs The party frees the Albatross crew, but, hey, did you REALLY thought that you were going to leave without a fight. ------------------------------------------------------------------------- Executonier HP: 1,750 Spell Warden HP: 440. ------------------------------------------------------------------------- Boy, this guy is pain in the @$$!!!!. Heck, the two spell warden cast Increm and Quika on the Executioner. If the do so, you're done, as the executioner's Tackle attack causes up to 1,000 PTS of DMG and can hit multiple targets!. First, take care of the spell wardens. If you're fast enough, you may kill them before they can Quick and Increm the verdugo. Now, kick the Ex ass with continuous uses of Cutlass fury and Tackle. After the fight, return to room with the save point and go into the newly open passage. Open the treasure chests and talk to Dyne. UPGRADE!: Select to save Fina Dyne gives you the Yellow moonstone. Now, go to the passage to his left, and go up to the Upper Valua. Chat to the residents and head to the raised part of the city, and the action will now focus in a moving train. Vyse jumps like a superhero, but Aika just crushed her face into the floor. Suddenly, Galcian will arrive. Now, run for your lives!. In each wagon you'll fight guards, which are easy to dispose. Be sure, however, you avoid Galcian at all costs, or else he'll take you to hell and return before you can even blink. When you reach the passanger car, you'll face the ones guarding Fina ------------------------------------------------------------------------- Royal guard HP: 700 ------------------------------------------------------------------------- They are pretty annoying for two things: they can heal themselves and have a move in where the lessen all physical hits and counter them. Focus all your booty-kicking moves on one of them and then on the other. They should be gone in no-time. Now, you finally meet with Fina. UPGRADE!: Tell Galcian "never!". Afterwards, Drachma appears and save the day. Now, as you leave, on of the Valuan cruisers attacks you ------------------------------------------------------------------------- Valuan cruiser ------------------------------------------------------------------------- Just focus until you can use your S-cannon. Use it and the fight will be over. Finally, you leave Valua. Return to Pirate's isle. Your party finally saves Fina and Drachma rejoins the party, as well as Fina. Fina, however, comes in a tremendously low level(1) but she knows the useful spell Risan. UPGRADE!: Tell Fina "leave everything to us". You'll be also be introduced to Cupil. Check the basic sections of the guide for more information about Cupil. I'll also add the Cham locations later... I finished the game with Cupil cutlass, so... Now then I recommend you to fight around a fight a few battles with Fina, and have her learn a few levels. When you're done, you must head to an ancient temple located in the lands of the red moon to claim the red moon crystal. First, we must head Maramba. To find it, go where you escorted the Nasr merchant. Near there is a meteorite barrier. Go through it and got to the main island, and a cinema will ensue. Now, arrive in Maramba Maramba Treasure: Magic droplet, Slipara box, Nasr combat mail, moonberry. After your arrive, Drachma leaves you stuck in the city. Oh well, I guess it cannot be helped... now, climb the stairs to the left of the house in front of you. Now, you'll be in the main Maramba. You can do a couple of things here, but just start with the usual jazz. Stay at the inn and search for the cham in the roof of it. Go and explore the shops and waste some cash buying new equipments and items that you think are necessary. Afterwards, let's collect some rewards. If you ride the Dabhu(climb in the platform near a camel) you an go to the roof of the items shop and open a treasure chest. With the Dabhu, access the second part of the towns by opening the fences near the place where you can ride your Dhabu. Enter the big house where you'll meet the exotic dancer Bellena. The party will seat and Vyse will begin staring at Bellena. UPGRADE!: Stop staring Bellena(knucklehead Aika...) Bellena then will then offer her help, as she also harbors grudge against Valua and will be more than happy to help you. Finish your business at town, go to the inn, save your game and sleep. At the next day, meet Bellena at the docks. UPGRADE!: Say, "We'll do it to Bellena" Now, you depart to the temple of Pyrinn, which is slighty north of Maramba. Temple of Pyrinn Treasure: Ancient robe, sacres crystal, dancing arc, 774 gold, moonberry, magic droplet, rune of the ill omen, riselem box, red moon crystal. The puzzle maze is a bit complicated, so read on. Down the first passage is a pit with two barrels. Move onto the right one and advance forward to get to the other side of the pit. Keep moving until you see a wall that's actually in a wall. Climb down. Down, you'll face a boulder run. Avoid being hit by the boulder - 500 PTS o' DMG to all char.. Halfway in the run, take a right for a chest. Continue down and you'll reach a puzzle with some barrels. There are three of them in this temple, and this is the easiest. First, move the left cylinder into its hole, continue with the right one and then the bottommost. In the next area, grab the chest(Sacres crystal) and move east for another item. Then, return to the room with the chest and head north, to another puzzle. This one is a bit complicated. A bit. Move the red boulders into their appropriate holes, and do so with the blue ones. The floor fall bellow the ground. Enter the door. Again, you're confronted to a boulder trap. As you run, take both left and west opening to claim a cham and a moonberrt. Then, continue down the boulder trap to further advance in the temple. This is a lava room. The switch makes water to flood, but that's something not to worry about now. Head left. The first opening you see contains YET another boulder trap. However, if you continue, you'll reach a chest being guarded by the legendary thief, Zyvilin Bane. ------------------------------------------------------------------------- Bane Hp: ~1200 ------------------------------------------------------------------------- I'll call this guy Bane. Just round up with Ice moves and Cutlass fury until he kisses the floor. Be aware of its Burst attack. Loads o' damage done. Now comes a rather tricky puzzle. Move the lowest left drum into the hole in front of it. Follow with the bottom most drum, and then the red one into its position. Return to the room with the water switch and press it. Walk across the Magma to a big door with a save point. Save/Heal. I wonder what this save point could mean... ------------------------------------------------------------------------- Rokwyrm Hp: 4,200 ------------------------------------------------------------------------- This enemy would be perfect for a Castlevania game as a boss. Rokee mains attacks are Cinder storm which can inflict the stone status. So, be ready to use Curia spells/crystals, or equip ya-self with the gem of fluidity. His other attack is Volcaninc blast with is rather powerful, so be ready to heal. Start by setting up Lunar Bless if you can to slowly regenerate ya heal and counter its Volcaninc Blast. Next, set up the ladies to use constant Crystali spells while Vyse adds his Cutlass Fury for a great combo effect. Just be sure you change Vyse's weapon affinity to Purple and maintain the attack pressure and it should fall. Claim the Red moon crystal, and exit via the newly opened door. You'll arrive at the entrance of the temple of Pyrinn. Make use of the save point, and heal yourself if you use too many MP in a ship fight. Head to where Bellena is waiting, and see how she betrays ya! ------------------------------------------------------------------------- Air battle, Recumen the red Gigas ------------------------------------------------------------------------- This gotta be the toughest air battle in the game. Recumen's only attack is its red ray... that is worth 8,000 HP damage. Yeehaa!. Boy, it took me one week before I could even retreat. For the strategy... well, you can't beat the Gigas, not even damage it. The mission here is to survive. Be sure you're at max health at each round with a red turn on it, and then go on with this strategy. Before the red turn, use the 3" cannon I told you to buy, and "scratch" it into the next turn(the red one). Now, pray. Most of the time, the 3"inch cannon will throw it out of balance. Just keep using this until you can run like a rabbit. ------------------------------------------------------------------------- Air battle, Belleza and the Lynx ------------------------------------------------------------------------- You gotta be kidding!. Oh wel... cure the party members Mp if needed, as well as the ship HP. Now, you can truly engage into fight. I recommend using the three inch cannon and scratching it into the next round, firing a torpedo in the next, then a cannon and then another. Reapeat this while conserving HP and SP. When given an option, select to catch her off-guard, and squeash some firepower using this tactics. Then, put on her back and smash your enemy with the Harpoon cannon. Keep the pressure up and it should fall quickly. After the fight, Drachma claims the Lynx impressive engine, the magic cannon and the red moon crystal. Head back to Maramba, and set up for ya next adventure. To Ixa-Taka To reach the ancient continent, you must cross the treacherous "waters"(tornadoes is more appropriate) of the south ocean. The south ocean is south of Maramba. Just keep going through it, and eventually you'll see a cinema in where you'll discover Ixa-Taka. Now, just keep advancing and you'll reach a village, called Horteka, heart of the Ixa-Takan civilization. Horteka Treasure: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~ ENDING ~~~~~~~~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <<<<<<<<<<<<<<<<<<<< SUPER HYPER DUPER MUCHO SPOILERS >>>>>>>>>>>>>>>>>>> After the fight with Ramirez, he dies and disintegrates. The crystal that lied inside him falls into the ground. Vyse picks it and suggest to return It to the skies. He grabs the crystals and throws it. Afterwards, the party talks about their adventures, and Gilder then suggests to celebrate. Then, we see an scene where Moegi and Enrique marry. After this, more sequences such as seeing Enrique and Moegi in the process of reconstructing Valua ensues. The last video shows Vyse and Co in their own ship. Fina changed her clothes(looks HOT!) and Cupil now looks like Baltor. Now, will see what your crewmembers and party did after beating Ramirez and celebrating. At the end, we'll see a photo of the team and your ranking. ~FIN~(Yes, the ending is actually pretty short). ========================================================================= XI. Lists --------------------------------------------------------------- ========================================================================= >>>>>>>>>>> Weapons >>>>>>>>>>> Legend: ATK --> Attack power HI --> Accuracy. Vyse's: Cutlasses. ----------------- Cutlass Atk/Hi: 20/90 Pirate cutlass Atk/Hi: 33/90 Sky cutlass Atk/Hi: 45/90 Assassin blade Atk/Hi: 58/90 Nasr cutlass Atk/Hi : 70/90 Hunter's sword. Atk/Hi : 8790 Stone cutter Atk/Hi : 99/90 Iron cutter Atk/Hi: 112/90 Admiral cutlass Ark/Hi: 128/90 Dream cutlass Atk/Hi: 137/90 Suiran Blade Atk/Hi: 141/90 Wind slicer Atk/Hi: 153/90 Thunder cutlass Atk/Hi: 160/90 Soul sword Atk/Hi: 174/90 Volrik blade Atk/Hi: 200/200. Aika's: Boomerangs. -------------------- Boomerang Atk/Hi: 19/110 Leather crescent Atk/Hi: 31/110 Valurang Atk/Hi: 46/110 Scout wing Atk/Hi: 53/110 Dancing arc Atk/Hi: 65/110 Hunting arc Atk/Hi: 80/110 Grendel's wing Atk/Hi: 96/110 Sky wing Atk/Hi: 107/110 Wing of Hope Atk/Hi: 119/110 Yin Wing Atk/Hi: 130/110 Icesplitter Atk/Hi: 142/110 Flutter Wing Atk/Hi: 153/110 Moon wing Atk/Hi: 161/110 Hydra wing Atk/hi: 163/110 Fina's: Cupil ------------- +------------------------------+ | NOTE: I'll also put how many | | chams you need to evolve | | Cupil | +------------------------------+ Cupil Atk/Hi/Cham : 58/120/ - Cupil Blade Atk/Hi/Cham : 67/115/2 Cupil cone Atk/Hi/Cham : 73/120/2 Cupil sword Atk/Hi/Cham : 90/115/4 Cupil star Atk/Hi/Cham : 103/120/4 Cupil Cutlas Atk/Hi/Cham : 127/115/4 Cupil spike Atk/Hi/Cham : 141/105/6 Cupil Spear Atk/Hi/Cham : 147/120/6 Cupil claymore Atk/Hi/Cham : 162/115/6 Final Cupil Atk/Hi/Cham : 500/?/All chams and abirik cham. Drachma's: Bionic arms ----------------------- Artificial hand Atk/Hi: 43/80 Hook hand Atk/Hi: 51/80 Beak hand Atk/Hi: 60/80 Excavation arm Atk/Hi: 73/80 De Loco drill Atk/Hi: 85/80 Ruin arm Atk/Hi: 112/80 Mining arm Atk/Hi: 172/80 Dragon arm Atk/Hi: 181/80 Gilder's: Pistol ----------------- Gilder's own Atk/Hi: 104/100 Nasr pistol Atk/Hi: 112/100 Valuan Pistol Atk/Hi: 160/100 Gilder's special Atk/Hi: 168/100 Warrior Pistol Atk/Hi: 176/100 Enrique's: Rapier ------------------ Rapier Atk/Hi: 122/95 Blade of slumber Atk/Hi : 138/95 Frostblade Atk/Hi: 150/95 Imperial Blade Atk/Hi: 163/95 Stone blade Atk/Hi: 171/95 >>>>>>>>>>>>>>>> Armor >>>>>>>>>>>>>>>> Legend ---------- De: Defense. Hi: Accuracy. Ma: Magic. Do: Dodge. Atk: Attack. Wi: Will. Vyse uniform Stats: 20De, 20Ma Aika shorts Stats: 19De, 21Ma Light robe Stats: 30De, 34Ma Valuan uniform Stats: 32De, 32Ma Sailor uniform Stats: 44De, 44Ma Mystic dress Stats: 42De, 46Ma Valuan armor Stats: 51De, 44Ma Drachma's shirt Stats: 45De, 42Ma Heavy armor Stats: 55De, 46Ma Elastamor Stats: 54De, 54Ma Raincoat Stats: 56De, 56Ma Nasr combat mail Stats: 5Atk, 5Wi, 66De, 66Ma Nasrear mail Stats : 66De, 66Ma Ceramic armor Stats : 73De, 62Ma Agile robe Stats : 10Hi, 10Do, 65De, 65Ma Fina's robe Stats : 55De, 64Ma Ancient robe Stats : 69De, 82Ma Miner's overalls Stats : 87De, 80Ma Fiber robe Stats : 77De, 90De Golden armor Stats : 90De, 77Ma De Loco mail. Stats : 99De, 84Ma Light coat Stats : 10Hi, 103De, 103Ma Holy robe Stats : 92De, 108Ma Nasr uniform Stats: 104De, 96Ma Caravan armor Stats: 100De, 100Ma Maiden's armor Stats: 103De, 112Ma Daccat's armor Stats: 108De, 108Ma Gilder's mail. Stats: 116De, 99Ma Ixa-takan armor Stats: 109De, 109Ma Naval uniform Stats: 112De, 112Ma Daccat's tunic Stats: 121De, 121Ma Battleworn armor Stats: 133De, 114Ma Miracle robe Stats: 114De, 133Ma Moss armor Stats : 20Hi, 10Do, 126De, 126Ma Scale mail Stats: 141De, 130Ma Surancho robe Stats : 136De, 136Ma Long robe Stats : 130De, 130Ma Enrique's coat Stats: 130De, 130Ma, 10Hi, 5Do Ghost mail Stats : 128De, 128Ma Fiber mail Stats : 164De, 139Ma Moonlight robe Stats : 134De, 145Ma Captain's robe Stats: 148De, 148Ma Blessed robe Stats: 30Hi, 15Do, 142De, 142Ma Insulated mail Stats: 145De, 145Ma Silver armor Stats: 160De, 160Ma Vengeance armor Stats: 162De, 149Ma Swift dress Stats: 149De, 170Ma Gaia cape Stats: 168De, 168Ma Robe of faith Stats: 30Hi, 15Do, 161De, 161Ma Plated armor Stats: 181De, 181Ma Robe of truth Stats: 154De, 181Ma >>>>>>>>>>>>>>>>>> Accessories >>>>>>>>>>>>>>>>>> Legend ------- Same as above plus... Qu--> Quickness. Skyseer goggles Stats: 5Hi Flash ribbon Stats: 2Qu Morocca's shell Stats: 6De Meditation Ring Stats: 6Ma Slayer ring Stats: 8De, 10Hi, 8Wi, 8Qu Thermo ring(protects against purple attacks) Stats: NIL Gemstone ring Stats: 21Ma Throkyn's scale Stats: 10Atk Lover's ring Stats: 12Ma, 12Wi Mage's bane Stats: 4Atk, 4De, 4Ma, 4Wi Gem of purity(resist status effects) Stats: 8De Black eyepatch Stats: 7Atk Cylhound's claw Stats: 2Atk, 20Hi Thief's aura Stats: 2De, 10Do Nomadic veil Stats : 9de, 9Ma Sand storm ring Stats: 9Atk, 2Wi Gem of fluidity(resist against stone status) Stats: 6De, 6Ma Quetya Feather Stats: 4De, 20Do Hunter's hand Stats: 4Atk, 40Hi Immunity ring Stats: 21De Assassin ring Stats: 40Hi Stealth ring Stats: 10Do, 10Qu Dhabu hide Stats: 50Qu Burocca's shield Stats: 36De Prophet's sand Stats: 63De Moondust ring Stats: 48Wi Thryllak's scale Stats: 36Atk Vigoro's chain Stats: 20Atk, 30Hi Sailor's buckler Stats: 20De, 15Do Nocturnal sight Stats: 6Atk, 60Hi The unseen hand Stats: 5Do, 30Qu Jade swirl ring Stats: 45Ma, 45Wi Radiant fur Stats: 24De, 24Ma Skullcap Stats: 24Atk, 24Wi Blue rogue patch Stats: 18Atk, 18Wi, 18Hi, 18De Crescent amulet Stats: 28Atk, 28Ma, 19Qu Critical vision Stats: 19Atk, 50Hi, 19Wi Shard of purity Stats: 38De Ivy band Stats: 5De, 5Ma Silver veil Stats: 16Ma, 16Wi Gilder's amulet Stats: 11Atk, 11De, 11Ma, 11Wi Everlasting gem Stats: 10De, 10Ma Black map(prevents enemy from running). Stats: NIL White map(lessens random encounters) Stats: NIL Imperial crest Stats: 20De, 20Ma Revered voice Stats: 5De, 5Ma Valuan medallion(protects against Eterni-series spells) Stats: 30De, 30Ma Ancient bracer Stats: 20Atk, 20De, 40Hi, 20Do ========================================================================= XII. Airship equipment -------------------------------------------------- ========================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Cannons/Sub-Cannons/S-cannons/Torpedoes/Decks, accessories, alcoves... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legend ------- Same as above plus... SP--> Spirit L---> Limit Standard cannon Atk/Hi/Sp/L: 40/83/4/0 Heavy cannon Atk/Hi/Sp/L: 45/85/5/0 G-Type cannon Atk/Hi/Sp/L: 50/85/5/0 Prototype cannon Atk/Hi/Sp/L: 100/90/6/0 Advanced cannon Atk/Hi/Sp/L: 150/90/7/0 Yamato spirit Atk/Hi/Sp/L: 250/90/8/0 Ancient cannon Atk/Hi/Sp/L: 300/95/9/0 X-cannon Atk/Hi/Sp/L: 400/97/10/0 Moon cannon Atk/Hi/Sp/L: 500/99/9/0 Three inch cannon Atk/Hi/Sp/L: 70/80/2/1 Five inch cannon Atk/Hi/Sp/L: 90/80/3/1 Ten inch cannon Atk/Hi/Sp/L: 220/89/4/3 Twelve inch cannon Atk/Hi/Sp/L: 170/77/4/2 Three foot cannon Atk/Hi/Sp/L: 280/87/6/3 Five foot cannon Atk/Hi/Sp/L: 330/90/6/2 Wevl cannon Atk/Hi/Sp/L: 180/120/43 Pyril cannon Atk/Hi/Sp/L: 200/120/6/0 Crystil cannon Atk/Hi/Sp/L: 550/60/4/0 Moon cannon Atk/Hi/Sp/L: 400/99/5/3 Light torpedo Atk/Hi/Sp/L: 120/60/5/2 Shock torpedo Atk/Hi/Sp/L: 160/55/3/2 Heavy torpedo Atk/Hi/Sp/L: 250/50/4/3 Serpent torpedo Atk/Hi/Sp/L: 300/65/4/2 Arcwahle torpedo Atk/Hi/Sp/L: 400/70/6/3 Moon torpedo Atk/Hi/Sp/L: 600/75/3/3 Harpoon cannon Atk/Hi/Sp/L: 600/999/15/0 Moonstone cannon Atk/Hi/Sp/L: 800/999/20/0 Engine cover Do/Qu: 3/10 Turbo kit Do/Qu: 5/20 Bore-up kit Do/Qu: 8/30 Twin propellers Do/Qu: 10/40 Air intake Do/Qu: 12/80 Twin turbo Do/Qu:15/90 Timing valve Do/Qu: 17/100 Double shaft Do/Qu: 26/200 Armored deck De:10 Heavy armor deck De:55 Alloy deck De:70 Sparkling deck De:500 Rogue Figure Ma:20 Prynn Figure Ma:30 Pryryn figure Ma:45 Blueheim figure Ma:130 Goddess figure Ma:160 Spherical figure Ma:300 Floor heater Ma :1 Yafutoman alcove Ma:2 Wooden doll ---- Chandelier De :1 ========================================================================= XIII. Spells ------------------------------------------------------------ ========================================================================= All spells cost only 1MP +------------+ | GREEN | +------------+ Spell : Sacri Description: Recovers 500Hp to a single person; recovers 4000Hp to ship. Sp : 2 Spell :Sacres Description: Recovers 1000 Hp to a single person; recovers 8000HP to ship. Sp :4 Spell :Sacrum Description: Recovers 1000HP to everybody. Sp :8 Spell :Sacrulen Description: Recovers all the HP of a single person; recovers all ship HP Sp :6 Spell :Noxi Description: Damages and could poison a single enemy. Sp :3 Spell :Noxus Description: Damages and could poison all enemies. Sp :6 +-----------+ | RED | +-----------+ Spell : Pyri Description: Fire damage to all enemies. Sp : 2 Spell : Pyres Description: Second level fire damage to all enemies Sp : 4 Spell : Pyrum Description: Third level fire damage to all enemies Sp : 6 Spell : Pyrulen Description: Fourth level fire damage to all enemies. Sp : 10 Spell : Increm Description: Increases defense and attack to one ally. Sp : 4 Spell : Incremus Description: Increases defense and attack to all allies. Sp : 16 +-----------+ | BLUE | +-----------+ Spell : Wevli Description: First level wind damage to one enemy and others near the target Sp : 2 Spell : Wevles Description: Second level wind damage to one enemy and any other near the target. Sp : 4 Spell : Wevlum Description: Third level wind damage to one enemy and any other near the target. Sp : 6 Spell : Wevlen Description: Fourth level wind damage to one enemy and any other near the target. Sp : 8 Spell : Quika Description: Increases quickness of the entire party. Sp : 6 Spell : Slipara Description: All enemies fall asleep(doesn't works every time). Sp : 6 +----------+ | PURPLE | +----------+ Spell : Crystali Description: First level ice damage to one enemy Sp : 1 Spell : Crystales Description: Second level ice damage to one enemy Sp : 2 Spell : Crystalum Description: Third level ice damage to one enemy Sp : 4 Spell : Crystalen Description: Fourth level ice damage to one enemy Sp : 8 Spell : Sylenis Description: Chance to silence all enemies. Sp : 2 Spell : Panika Description: Chance to confuse all enemies. Sp : 3 +----------+ | YELLOW | +----------+ Spell : Electri Description: First level electric attack to all enemies in a straight line Sp : 2 Spell : Electres Description: Second level electric attack to all enemies in a straight line Sp : 4 Spell : Electrum Description: Third level electric attack to all enemies in a straight line Sp : 6 Spell : Electrulen Description: Fourth level electric attack to all enemies in a straight line. Sp : 8 Spell : DriIn Description: Lower all parameters of a single enemy Sp : 3 Spell : DrInos Description: Lowers all parameters of all enemies. Sp : 6 +----------+ | SILVER | +----------+ Spell : Curia Description: Removes any bad status from a single ally. Sp : 2 Spell : Risan Description: 50/50 of reviving a character with half of his/her HP Sp : 4 Spell : Riselem Description: Revives and fully heals a single friend Sp : 8 Spell : Eterni Description: Possible instant kill against one enemy. Sp : 5 Spell : Eternes Description: Possible instant kill against all enemies. Sp : 10 Spell : Eternum Description: Possible instant kill against one enemy. If not, then it damages the enemy. Sp : 15 ========================================================================= XIV. Items -------------------------------------------------------------- ========================================================================= Sacri crystal >Restores 500 HP to a single character Sacres crystal >Restores 1000HP to a single character. Sacrum Crystal >Restores 1000HP to every character. Sacrulen crystal >Fully heals a single ally. Risan Crystal >50/50 chance of reviving a single character with half of his/her HP. Riselem crystal >Revives and dully heals a single character Curia Crystal >Removes any bad status from a single ally. Magic droplet. >Recovers 1 Mp to a single ally. Magic dew >Recovers 10 Mp to a single ally Cham >Causes Cupil to evolve into new forms of weapons. Chom >Makes Cupil regurgitate all Cham and Abirik cham it could have eaten. Abirik cham >Lets cupil reach a new level of evolution instantly. Moonberry >Feeding with this a character is worth S-moves learning. Healing slave >Makes a character regenerate hit points periodically. Glyph of might >Raises strength and defense parameters to one character. Glyph of speed >Raises a single character quickness. Electri box >Same effect as spell Electri Pyri Box >Same effect as spell Pyri. DriIn box >Same effect as spell DriIn. Sylenis box >Same effect as spell Sylenis Sacri box >Same effect as spell Sacri Other spell boxes... >There are too many of them!. The only spell that doesn't have box is Eterni series and Increm series. Also, take note that when you use a box, the spell can be cast several times. Sky sardis >Sell for one gold, trade ten for abirik cham. Flying fish. >Sell for 2 gold. Kite ray >Sell for five gold. Red sardis >Sell for ten gold. Spiked sunfish >Sell for 20 gold. Spear squid >Sell for 30 gold. Grule >Sell for 40 gold; trade ten for Polly's lunch. Nerlath eel >Sell for 80 gold. Romuhai fish >Sell for 100 gold; trade ten for Urala's lunch. Moonfish >Sell for 150. Red Dragon >Sell for 200. Drill squid >Sell for 300 gold. Rainbow grule >Sell for 400. Ancient fish >Sell for 3,000. Urala's lunch/Polly's lunch. Restores all the Hp and Mp of a single character outside battle. Ilchymix >You can buy this in lots of ten - replenishes ALL characters HP and MP outside battle. Rune of ill omen >Sold for 1000. Golden mask >Sold for 2,000 Soul crystal >Sold for 3,000 Unholy dagger >Sold for 4,000 Chalice of blood >Sold for 5,000 Windsong orb >Sold for 6,000 Winter orb >Sold for 7,000. Orb of serenity >Sold for 10,000 Zaal seed >Permanently increases a single character vigor by three Icyl seed >Permanently increases a single character will by three. Magus seed >Permanently increases a single character MagicPoints by one. Paranta seed >Permanently increases a single character power by three Vidal seed >Permanently increases a single character HP by 30 Sylph seed >Permanently increases a single character Quickness by 3 Dexus seed >Permanently increases a single character Dodge by three Tropica >Permanently increases a single character HP by 300. >>>>>>>>>>>>>>> Ship items >>>>>>>>>>>>>>> Bomb >Damages an enemy Concussion bomb >Damages enemy Shedder bomb >Damages enemy Pyro bomb >A bomb with red element properties. Thunder bomb >A bomb with thunder properties Frost bomb >A bomb with ice properties Magic shell >Protects the ship from magic during one round Repair kit >Heals 4,000HP Deluxe kit >Heals 8,000HP Complete kit >Completely heals your ship Gear grease >Restores spirit points Speed wax >Increases quickness for one turn Rudder grease >Slows spirit consumption Machine oil >Doubles spirit regeneration Apa wax >Increases defense and attack during two rounds Apo wax >Increases defense and attack during four rounds Hybid wax >Boost multiple parameters for one round Crystal ball >Sold for 1,000 gold Book of polarity >A book that contains the secrets of low and high altitude Magic cannon >Lets you fire magic charged cannon balls Captain's stripe >Adds 1,000(Lil' jack) or 2,000(Delphinus) hit points to the ship HP. ========================================================================= XV. Discoveries --------------------------------------------------------- ========================================================================= COMING SOON! ========================================================================= XVI. Crew --------------------------------------------------------------- ========================================================================= Name : Lawrence Occupation : Helmsman Location : Pay 10,000G to him in Sailor's island Use/Stats: Increases the ship quickness Name : Don Occupation : Helmsman Location : Talk to him in Esparanza after returning from Yafutoma Use/Stats: Increases the ship dodge. Name : Brabham Occupation : Engineer Location : Joins automatically Use/Stats: Increases the ship defense Name : Hans Occupation : Engineer Location : Talk to him in Horteka or in his father ship after beating Galcian Use/Stats: Boost the ship magic defense Name : Khazim Occupation : Gunner Location : Talk to him after Nasrad is detroyed Use/Stats: Increases damage done by the main cannons. Name : Belle Occupation : Gunner Location : Talk to her in the port of crescent island in disc two Use/Stats: Increases the damage done by the secondary cannons Name : Tikatika Occupation : Lookout Location : Talk to him in Horteka after discovering the Ixa-ness village Use/Stats: Increases accuracy of torpedoes Name : Domingo Occupation : Lookut Location : Talk to him in Gordo's Bistro after you get 30 discoveries Use/Stats: Increases chance of critical hits. Name : Kalifa Occupation : Merchant Location : Talk to her in Maramba when you got the Suiran blade in your possession Use/Stats: Increases chance of finding rare items Name : Osman Occupation : Merchant Location : Talk to her after Nasrad is destroyed in Nasrad Use/Stats: Increases chance of finding rare items Name : Izmael Occupation : Builder Location : Joins automatically Use/Stats: Boost moonstone cannon power Name : Kirala Occupation : Builder Location : Talk to her in Yafutoma and compliment her work Use/Stats: Restores ship HP to full Name : Urala Occupation : Cook Location : Talk to her after recruiting Kirala Use/Stats: Maxes out the spirit bar Name : Polly Occupation : Cook Location : Talk to her in Sailor's island Use/Stats: Restores a character magic points. Name : Ryu Kan Occupation : Artisan Location : Talk to him in his hut if your ranking is Vyse the Dashing or higher: Increases attack and defense Use/Stats Name : Ilchymis Occupation : Artisan Location : Talk to him in his lab after somebody learns the Riselem spell Use/Stats: Boost different ship parameters Name : Marco Occupation : Sailor Location : Joins automatically Use/Stats: Doubles spirit points regeneration Name : Robinson Occupation : Sailor Location : In the dark rift, look for him. If Polly is in your party, he joins Use/Stats: Reduces the spirit points cost Name : Merida Occupation : Jester Location : Talk to her in Horteka after you get the Bottle in sailor's island Use/Stats: Increases ship value Name : Pow Occupation : Jester Location : Talk to it in Pirate's island Use/Stats: Raises chance of making first attacks Name : Moegi Occupation : Delegate Location : Joins automatically Use/Stats: Completely negates magic fire for one round. Name : Pinta Occupation : Delegate Location : Speak to him in Sailor's isle. Use/Stats: Completely negates cannon fire for one round. ========================================================================= XVII. Quick monster list ------------------------------------------------ ========================================================================= As the name implies, this is a rather simple monster list. I only put the name and the Hp of the enemy. Major credit goes to GameSpot. I got this from their guide, fixed it into my own fashion and put it here. ************************************************************************* Name: Soldier Hp: 80 Name: Guard Hp: 30 Name: Antonio Hp: 550 Name: Looper Hp: 40 Name: Morocca Hp: 95 Name: Flestik Hp: 40 Name: Grouder Hp: 360 Name: Ghastling Hp: 40 Name: Sentinel Hp: 1,200 Name: Scrofly Hp: 160 Name: Thorkryn Hp: 130 Name: Dralnog Hp: 140 Name: Tsirat Hp: 60 Name: Mind stealer Hp: 285 Name: Crylhound Hp: 125 Name: Basallish Hp: 110 Name: Blelgock Hp: 4,200 Name: Spell warden Hp: 440 Name: Executonier Hp: 1,300 Name: Patrol guard Hp: 220 Name: Royal guard Hp: 600 Name: Azbeth Hp: 145 Name: Loopalon Hp: 50 Name: Durel Beetle Hp: 120 Name: Magma tiki Hp: 285 Name: Dung fly Hp: 100 Name: Salamander Hp: 120 Name: Zyvilin bane Hp: 1,150 Name: Rokwyrm Hp: 4,200 Name: Stone beak Hp: 380 Name: Graver Hp: 170 Name: Elooper Hp: 75 Name: Valkris Hp: 140 Name: Tsurok Hp: 105 Name: Roseln Hp: 640 Name: Pinalisk Hp: 255 Name: Serpantis Hp: 1,310 Name: Digger Hp: 370 Name: Mine patrol Hp: 270 Name: Luchich Hp: 115 Name: Antonio 2 Hp: 4,800 Name: Totelm Hp: 70 Name: Ferlith Hp: 280 Name: Slothstra Hp: 2,520 Name: Que'lak Hp: 370 Name: Polraxis Hp: 165 Name: Zyvilin bane Hp: 3,200 Name: Rik'Talish Hp: 6,900 Name: Mad chef Hp: 560 Name: Gordo Hp: 1,310 Name: Razobeak Hp: 680 Name: Yulooper Hp: 80 Name: Scorpon Hp: 460 Name: Jynnus Hp: 170 Name: Thrylak Hp: 210 Name: Enforcer Hp: 660 Name: Grapor Hp: 40 Name: Kanezl Hp: 360 Name: Lurker Hp: 170 Name: Burocca Hp: 335 Name: Baroo Hp: 190 Name: Feralisk Hp: 200 Name: Centralk Hp: 140 Name: Zyvilin Bane Hp: 1,950 Name: Walrenk Hp: 400 Name: Sinistra Hp: 3,300 Name: Destra Hp: 4,500 Name: Officer Hp: 300 Name: Shock trooper Hp: 390 Name: Destroyer Hp: 260 Name: Dralkor tank Hp: 7,900 Name: Medulisk Hp: 480 Name: Kite Hp: 210 Name: Drogerp Hp: 1,300 Name: Tsurak Hp: 320 Name: Iridzu Hp: 390 Name: Emezl Hp: 240 Name: Flat fiend Hp: 245 Name: Flyst Hp: 360 Name: Florast Hp: 160 Name: Zyvilin bane Hp: 4,950 Name: Delzool Hp: 300 Name: Grost Hp: 180 Name: Jellkra Hp: 450 Name: Galooper Hp: 90 Name: Jao Hp: 2,600 Name: Mao Hp: 2,600 Name: Crylbeast Hp: 350 Name: Stihar Hp: 280 Name: Mantoid Hp: 1,550 Name: Sphyrus Hp: 500 Name: Zyvilin Bane Hp: 5,500 Name: Alusphere Hp: 1,250 Name: Tortigar Hp: 11,100 Name: Tenkou Hp: 550 Name: Soldier Hp: 1,200 Name: Red guard Hp: 700 Name: Muraji Hp: 2,750 Name: Arclooper Hp: 110 Name: Valgland Hp: 170 Name: Cerosik Hp: 800 Name: Zyvilin bane Hp: 5,500 Name: Veltarn Hp: 10,500 Name: Carnilak Hp: 1,200 Name: Stalk fiend Hp: 450 Name: Shrilp Hp: 1,610 Name: Nalrab Hp: 280 Name: Nadrab Hp: 380 Name: Nairad Hp: 480 Name: Dracolurg Hp: 2,450 Name: Lurgel tank Hp: 3,500 Name: Elite guard Hp: 450 Name: Sentry Hp: 735 Name: Shadow Hp: 1,250 Name: Vigoro Hp: 14,500 Name: Eliminatpr Hp: 20,500 Name: Telsor Hp: 180 Name: Hunter Hp: 240 Name: Elcian Hp: 13,000 Name: Sorcerer Hp: 700 Name: Defender Hp: 1,220 Name: Hydra elite Hp: 1,900 Name: Marauder Hp: 1,100 Name: Assassin Hp: 800 Name: Galcian Hp: 20,000 Name: Garagir Hp: 2,730 Name: Hopril Hp: 750 Name: Delvax Hp: 380 Name: Dragoslyth Hp: 6,500 Name: Linar Hp: 235 Name: Zyvilin bane Hp: 8,600 Name: Guardian Hp: 5,000 Name: Ramirez Hp: 19,000 Name: Ramirez 2 Hp: 25,000 ========================================================================= XVIII. Elcian ----------------------------------------------------------- ========================================================================= Well, this is the easiest part of the guide to write... check my Elcian enemy strategy at gamefaqs.com for a full guide for this guy. ========================================================================= XIX. Conclusion --------------------------------------------------------- ========================================================================= Hope you enjoyed the guide and the game. This is the end. This guide can be found at: www.gamefaqs.com My e-mail is: Jotazo9@hotmail.com Other guides by me Elcian enemy strategy(gamefaqs.com) For info on how to contact me, check the upper part of the guide. ---------------------- CLOSING STATEMENT ------------------------ GheddonLN, owner of the past... present... and future... "I'm waiting for ya in my tower of Gheddon..." END OF THE FILE(v04); October 29, 2001, 8:45PM(File is incomplete) _____ ___ __ -------- ---- ---- -------| |\ |\ / _ \| \ || | _____| | | | | | _____| | \ | \ | | | || \ || | | ___ | |__| | | |____ | \| \| | | || \ /| | | _ || __ | | _____| | /| /| | | || \/ | | |___| || | | | | |____ | / | / | |_| || |\ | |________||__| |__| |______| |/ |/ \_____/|__| \___| ______ ___ __ | | | \ || | | | \ || | | | \ /| | | | \/ | | |__ | |\ | |_______| |__| \___| _____ _____ \ \______________________________________________/ / \_______________________________________________________/ This FAQ/Walkthrough is copyright of Jose F. Vargas, alias GheddonLN 2001.